Bump haze from 1.5.4 to 1.6.0 #43

Merged
dependabot[bot] merged 1 commits from dependabot/gradle/haze-1.6.0 into master 2025-05-14 00:48:08 +03:00
dependabot[bot] commented 2025-05-13 05:44:05 +03:00 (Migrated from github.com)

Bumps haze from 1.5.4 to 1.6.0.
Updates dev.chrisbanes.haze:haze from 1.5.4 to 1.6.0

Release notes

Sourced from dev.chrisbanes.haze:haze's releases.

1.6.0

🤖 Support for all versions of Android

Haze now supports blurring for all versions of Android, using RenderScript underneath. The new platforms documentation has all of the details.

https://github.com/user-attachments/assets/33e4223d-38fe-4f62-b89f-ea383e2165bd

🎨 Foreground (content) blurring

Haze always been a library which enables background blurring. There are times where you need to blur the foreground content though, which Haze has always left to Modifier.blur. With the addition of older Android support, and all of the other features Haze supports, it makes sense for Haze to support both scenarios. New in this release is foreground blurring (doc).

📐 Blurred edge treatment

With the addition of foreground blurring, the need to be able to customise how content is blurred at the edges is useful. This release contains a new blurredEdgeTreatment on the effect scope, which works the same way as Modifier.blur.

What's Changed

Full Changelog: https://github.com/chrisbanes/haze/compare/1.5.4...1.6.0

1.6.0-rc02

What's Changed

Full Changelog: https://github.com/chrisbanes/haze/compare/1.6.0-rc01...1.6.0-rc02

1.6.0-rc01

What's Changed

... (truncated)

Commits

Updates dev.chrisbanes.haze:haze-materials from 1.5.4 to 1.6.0

Release notes

Sourced from dev.chrisbanes.haze:haze-materials's releases.

1.6.0

🤖 Support for all versions of Android

Haze now supports blurring for all versions of Android, using RenderScript underneath. The new platforms documentation has all of the details.

https://github.com/user-attachments/assets/33e4223d-38fe-4f62-b89f-ea383e2165bd

🎨 Foreground (content) blurring

Haze always been a library which enables background blurring. There are times where you need to blur the foreground content though, which Haze has always left to Modifier.blur. With the addition of older Android support, and all of the other features Haze supports, it makes sense for Haze to support both scenarios. New in this release is foreground blurring (doc).

📐 Blurred edge treatment

With the addition of foreground blurring, the need to be able to customise how content is blurred at the edges is useful. This release contains a new blurredEdgeTreatment on the effect scope, which works the same way as Modifier.blur.

What's Changed

Full Changelog: https://github.com/chrisbanes/haze/compare/1.5.4...1.6.0

1.6.0-rc02

What's Changed

Full Changelog: https://github.com/chrisbanes/haze/compare/1.6.0-rc01...1.6.0-rc02

1.6.0-rc01

What's Changed

... (truncated)

Commits

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Bumps `haze` from 1.5.4 to 1.6.0. Updates `dev.chrisbanes.haze:haze` from 1.5.4 to 1.6.0 <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/chrisbanes/haze/releases">dev.chrisbanes.haze:haze's releases</a>.</em></p> <blockquote> <h2>1.6.0</h2> <h2>🤖 Support for all versions of Android</h2> <p>Haze now supports blurring for all versions of Android, using RenderScript underneath. The new <a href="https://chrisbanes.github.io/haze/latest/platforms/#android">platforms</a> documentation has all of the details.</p> <p><a href="https://github.com/user-attachments/assets/33e4223d-38fe-4f62-b89f-ea383e2165bd">https://github.com/user-attachments/assets/33e4223d-38fe-4f62-b89f-ea383e2165bd</a></p> <h2>🎨 Foreground (content) blurring</h2> <p>Haze always been a library which enables background blurring. There are times where you need to blur the foreground content though, which Haze has always left to <code>Modifier.blur</code>. With the addition of older Android support, and all of the other features Haze supports, it makes sense for Haze to support both scenarios. New in this release is foreground blurring (<a href="https://chrisbanes.github.io/haze/latest/usage/#foreground-blurring">doc</a>).</p> <h2>📐 Blurred edge treatment</h2> <p>With the addition of foreground blurring, the need to be able to customise how content is blurred at the edges is useful. This release contains a new <code>blurredEdgeTreatment</code> on the effect scope, which works the same way as <code>Modifier.blur</code>.</p> <h2>What's Changed</h2> <ul> <li>Add RenderScript backed blur implementation by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/590">chrisbanes/haze#590</a></li> <li>Remove the final withSaveLayer call by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/601">chrisbanes/haze#601</a></li> <li>Add <code>HazeState.blurEnabled</code> by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/602">chrisbanes/haze#602</a></li> <li>Update docs for 1.6.0 by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/603">chrisbanes/haze#603</a></li> <li>Tidy up HazeProgressive drawing by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/604">chrisbanes/haze#604</a></li> <li>Add new platform docs by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/605">chrisbanes/haze#605</a></li> <li>Scale the noise texture appropriately by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/613">chrisbanes/haze#613</a></li> <li>Add trace functions by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/615">chrisbanes/haze#615</a></li> <li>Add support for content blurring by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/616">chrisbanes/haze#616</a></li> <li>Fix masking for content blurring by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/619">chrisbanes/haze#619</a></li> <li>Tweaks to Progressive support for RenderScript by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/621">chrisbanes/haze#621</a></li> <li>Fix input scaled content being 1px smaller by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/622">chrisbanes/haze#622</a></li> <li>Noise fixes for Android by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/626">chrisbanes/haze#626</a></li> <li>Fix clamping blur effect on edges by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/629">chrisbanes/haze#629</a></li> <li>Add blurredEdgeTreatment property by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/625">chrisbanes/haze#625</a></li> <li>[RenderScript] Fix tint and noise size being incorrect by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/632">chrisbanes/haze#632</a></li> <li>Compose Multiplatform 1.8.0 by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/634">chrisbanes/haze#634</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/chrisbanes/haze/compare/1.5.4...1.6.0">https://github.com/chrisbanes/haze/compare/1.5.4...1.6.0</a></p> <h2>1.6.0-rc02</h2> <h2>What's Changed</h2> <ul> <li>Update ktor monorepo to v3.1.3 by <a href="https://github.com/renovate"><code>@​renovate</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/631">chrisbanes/haze#631</a></li> <li>Update agp to v8.10.0 by <a href="https://github.com/renovate"><code>@​renovate</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/635">chrisbanes/haze#635</a></li> <li>Compose Multiplatform 1.8.0 by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/634">chrisbanes/haze#634</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/chrisbanes/haze/compare/1.6.0-rc01...1.6.0-rc02">https://github.com/chrisbanes/haze/compare/1.6.0-rc01...1.6.0-rc02</a></p> <h2>1.6.0-rc01</h2> <h2>What's Changed</h2> <ul> <li>[RenderScript] Fix tint and noise size being incorrect by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/632">chrisbanes/haze#632</a></li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/chrisbanes/haze/commit/aaca6d10236856f4d43819d9d21db99b0d90105a"><code>aaca6d1</code></a> Prepare for release 1.6.0</li> <li><a href="https://github.com/chrisbanes/haze/commit/37c28587640c76f3a9ff3c4feaa8540b00810d68"><code>37c2858</code></a> Prepare next development version</li> <li><a href="https://github.com/chrisbanes/haze/commit/7805784d5f907796789a2d49de20fbc41a903e38"><code>7805784</code></a> Prepare for release 1.6.0-rc02</li> <li><a href="https://github.com/chrisbanes/haze/commit/8741c359799bef2b1a941806abf9b5dde9ea7b8c"><code>8741c35</code></a> Update baseline profile</li> <li><a href="https://github.com/chrisbanes/haze/commit/1e0f27b034760cd9b1cffc73b0cdab7379ebd492"><code>1e0f27b</code></a> Compose Multiplatform 1.8.0 (<a href="https://redirect.github.com/chrisbanes/haze/issues/634">#634</a>)</li> <li><a href="https://github.com/chrisbanes/haze/commit/a80cec277116e2bc5eca63ca3dd7fb2c1daa771e"><code>a80cec2</code></a> Update agp to v8.10.0 (<a href="https://redirect.github.com/chrisbanes/haze/issues/635">#635</a>)</li> <li><a href="https://github.com/chrisbanes/haze/commit/b942ad1721b3b2343adb4cd8d25606bc47939f82"><code>b942ad1</code></a> Update ktor monorepo to v3.1.3 (<a href="https://redirect.github.com/chrisbanes/haze/issues/631">#631</a>)</li> <li><a href="https://github.com/chrisbanes/haze/commit/44b03fa55385f71c6ffab6348b806bfdd5812d01"><code>44b03fa</code></a> Prepare next development version</li> <li><a href="https://github.com/chrisbanes/haze/commit/224d56225a5f96017132b4211400364272baa904"><code>224d562</code></a> Prepare for release 1.6.0-rc01</li> <li><a href="https://github.com/chrisbanes/haze/commit/e256d0244d3586fd129f5dadb25d2d8a4317d826"><code>e256d02</code></a> [RenderScript] Fix tint and noise size being incorrect (<a href="https://redirect.github.com/chrisbanes/haze/issues/632">#632</a>)</li> <li>Additional commits viewable in <a href="https://github.com/chrisbanes/haze/compare/1.5.4...1.6.0">compare view</a></li> </ul> </details> <br /> Updates `dev.chrisbanes.haze:haze-materials` from 1.5.4 to 1.6.0 <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/chrisbanes/haze/releases">dev.chrisbanes.haze:haze-materials's releases</a>.</em></p> <blockquote> <h2>1.6.0</h2> <h2>🤖 Support for all versions of Android</h2> <p>Haze now supports blurring for all versions of Android, using RenderScript underneath. The new <a href="https://chrisbanes.github.io/haze/latest/platforms/#android">platforms</a> documentation has all of the details.</p> <p><a href="https://github.com/user-attachments/assets/33e4223d-38fe-4f62-b89f-ea383e2165bd">https://github.com/user-attachments/assets/33e4223d-38fe-4f62-b89f-ea383e2165bd</a></p> <h2>🎨 Foreground (content) blurring</h2> <p>Haze always been a library which enables background blurring. There are times where you need to blur the foreground content though, which Haze has always left to <code>Modifier.blur</code>. With the addition of older Android support, and all of the other features Haze supports, it makes sense for Haze to support both scenarios. New in this release is foreground blurring (<a href="https://chrisbanes.github.io/haze/latest/usage/#foreground-blurring">doc</a>).</p> <h2>📐 Blurred edge treatment</h2> <p>With the addition of foreground blurring, the need to be able to customise how content is blurred at the edges is useful. This release contains a new <code>blurredEdgeTreatment</code> on the effect scope, which works the same way as <code>Modifier.blur</code>.</p> <h2>What's Changed</h2> <ul> <li>Add RenderScript backed blur implementation by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/590">chrisbanes/haze#590</a></li> <li>Remove the final withSaveLayer call by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/601">chrisbanes/haze#601</a></li> <li>Add <code>HazeState.blurEnabled</code> by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/602">chrisbanes/haze#602</a></li> <li>Update docs for 1.6.0 by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/603">chrisbanes/haze#603</a></li> <li>Tidy up HazeProgressive drawing by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/604">chrisbanes/haze#604</a></li> <li>Add new platform docs by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/605">chrisbanes/haze#605</a></li> <li>Scale the noise texture appropriately by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/613">chrisbanes/haze#613</a></li> <li>Add trace functions by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/615">chrisbanes/haze#615</a></li> <li>Add support for content blurring by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/616">chrisbanes/haze#616</a></li> <li>Fix masking for content blurring by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/619">chrisbanes/haze#619</a></li> <li>Tweaks to Progressive support for RenderScript by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/621">chrisbanes/haze#621</a></li> <li>Fix input scaled content being 1px smaller by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/622">chrisbanes/haze#622</a></li> <li>Noise fixes for Android by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/626">chrisbanes/haze#626</a></li> <li>Fix clamping blur effect on edges by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/629">chrisbanes/haze#629</a></li> <li>Add blurredEdgeTreatment property by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/625">chrisbanes/haze#625</a></li> <li>[RenderScript] Fix tint and noise size being incorrect by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/632">chrisbanes/haze#632</a></li> <li>Compose Multiplatform 1.8.0 by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/634">chrisbanes/haze#634</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/chrisbanes/haze/compare/1.5.4...1.6.0">https://github.com/chrisbanes/haze/compare/1.5.4...1.6.0</a></p> <h2>1.6.0-rc02</h2> <h2>What's Changed</h2> <ul> <li>Update ktor monorepo to v3.1.3 by <a href="https://github.com/renovate"><code>@​renovate</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/631">chrisbanes/haze#631</a></li> <li>Update agp to v8.10.0 by <a href="https://github.com/renovate"><code>@​renovate</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/635">chrisbanes/haze#635</a></li> <li>Compose Multiplatform 1.8.0 by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/634">chrisbanes/haze#634</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/chrisbanes/haze/compare/1.6.0-rc01...1.6.0-rc02">https://github.com/chrisbanes/haze/compare/1.6.0-rc01...1.6.0-rc02</a></p> <h2>1.6.0-rc01</h2> <h2>What's Changed</h2> <ul> <li>[RenderScript] Fix tint and noise size being incorrect by <a href="https://github.com/chrisbanes"><code>@​chrisbanes</code></a> in <a href="https://redirect.github.com/chrisbanes/haze/pull/632">chrisbanes/haze#632</a></li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/chrisbanes/haze/commit/aaca6d10236856f4d43819d9d21db99b0d90105a"><code>aaca6d1</code></a> Prepare for release 1.6.0</li> <li><a href="https://github.com/chrisbanes/haze/commit/37c28587640c76f3a9ff3c4feaa8540b00810d68"><code>37c2858</code></a> Prepare next development version</li> <li><a href="https://github.com/chrisbanes/haze/commit/7805784d5f907796789a2d49de20fbc41a903e38"><code>7805784</code></a> Prepare for release 1.6.0-rc02</li> <li><a href="https://github.com/chrisbanes/haze/commit/8741c359799bef2b1a941806abf9b5dde9ea7b8c"><code>8741c35</code></a> Update baseline profile</li> <li><a href="https://github.com/chrisbanes/haze/commit/1e0f27b034760cd9b1cffc73b0cdab7379ebd492"><code>1e0f27b</code></a> Compose Multiplatform 1.8.0 (<a href="https://redirect.github.com/chrisbanes/haze/issues/634">#634</a>)</li> <li><a href="https://github.com/chrisbanes/haze/commit/a80cec277116e2bc5eca63ca3dd7fb2c1daa771e"><code>a80cec2</code></a> Update agp to v8.10.0 (<a href="https://redirect.github.com/chrisbanes/haze/issues/635">#635</a>)</li> <li><a href="https://github.com/chrisbanes/haze/commit/b942ad1721b3b2343adb4cd8d25606bc47939f82"><code>b942ad1</code></a> Update ktor monorepo to v3.1.3 (<a href="https://redirect.github.com/chrisbanes/haze/issues/631">#631</a>)</li> <li><a href="https://github.com/chrisbanes/haze/commit/44b03fa55385f71c6ffab6348b806bfdd5812d01"><code>44b03fa</code></a> Prepare next development version</li> <li><a href="https://github.com/chrisbanes/haze/commit/224d56225a5f96017132b4211400364272baa904"><code>224d562</code></a> Prepare for release 1.6.0-rc01</li> <li><a href="https://github.com/chrisbanes/haze/commit/e256d0244d3586fd129f5dadb25d2d8a4317d826"><code>e256d02</code></a> [RenderScript] Fix tint and noise size being incorrect (<a href="https://redirect.github.com/chrisbanes/haze/issues/632">#632</a>)</li> <li>Additional commits viewable in <a href="https://github.com/chrisbanes/haze/compare/1.5.4...1.6.0">compare view</a></li> </ul> </details> <br /> Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details>
melod1n commented 2025-05-14 00:48:05 +03:00 (Migrated from github.com)

@dependabot squash and merge

@dependabot squash and merge
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